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» A New Computational Approach to the Game of Go
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BMCBI
2010
118views more  BMCBI 2010»
14 years 9 months ago
Towards realistic benchmarks for multiple alignments of non-coding sequences
Background: With the continued development of new computational tools for multiple sequence alignment, it is necessary today to develop benchmarks that aid the selection of the mo...
Jaebum Kim, Saurabh Sinha
ANCS
2006
ACM
15 years 3 months ago
WormTerminator: an effective containment of unknown and polymorphic fast spreading worms
The fast spreading worm is becoming one of the most serious threats to today’s networked information systems. A fast spreading worm could infect hundreds of thousands of hosts w...
Songqing Chen, Xinyuan Wang, Lei Liu, Xinwen Zhang
MFCS
2000
Springer
15 years 1 months ago
On the Use of Duality and Geometry in Layouts for ATM Networks
Abstract. We show how duality properties and geometric considerations are used in studies related to virtual path layouts of ATM networks. We concentrate on the one-to-many problem...
Shmuel Zaks
GRAPHICSINTERFACE
2000
14 years 11 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
ACMACE
2006
ACM
15 years 3 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza