This paper explores the use of discrete-event simulation for the design and control of physical protection systems for fixed-site facilities housing items of significant value. It...
Sabina E. Jordan, Mark K. Snell, Marcella M. Madse...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
The ability to create effective multi-agent organizations is key to the development of larger, more diverse multi-agent systems. In this article we present KB-ORG: a fully automate...
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
This paper describes the early analysis and estimation features currently implemented in the Berkeley Emulation Engine (BEE) system. BEE is an integrated rapid prototyping and des...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, A...