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» A Practical Approach to Model Extension
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PG
1997
IEEE
15 years 4 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 4 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ISER
1997
Springer
202views Robotics» more  ISER 1997»
15 years 4 months ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
PVM
1997
Springer
15 years 4 months ago
Performance of CAP-Specified Linear Algebra Algorithms
The traditional approach to the parallelization of linear algebra algorithms such as matrix multiplication and LU factorization calls for static allocation of matrix blocks to proc...
Marc Mazzariol, Benoit A. Gennart, Vincent Messerl...
116
Voted
NGITS
1993
Springer
15 years 4 months ago
AMOS - An Architecture for Active Mediators
AMOS (Active Mediators Object System) is an architecture to model, locate, search, combine, update, and monitor data in information systems with many work stations connected using...
Gustav Fahl, Tore Risch, Martin Sköld