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ISCA
2003
IEEE
150views Hardware» more  ISCA 2003»
15 years 5 months ago
Cyclone: A Broadcast-Free Dynamic Instruction Scheduler with Selective Replay
To achieve high instruction throughput, instruction schedulers must be capable of producing high-quality schedules that maximize functional unit utilization while at the same time...
Dan Ernst, Andrew Hamel, Todd M. Austin
FAST
2004
15 years 1 months ago
Circus: Opportunistic Block Reordering for Scalable Content Servers
Whole-file transfer is a basic primitive for Internet content dissemination. Content servers are increasingly limited by disk arm movement given the rapid growth in disk density, ...
Stergios V. Anastasiadis, Rajiv Wickremesinghe, Je...
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
14 years 9 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
SI3D
2012
ACM
13 years 7 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
ICCV
2009
IEEE
16 years 4 months ago
Image Segmentation with A Bounding Box Prior
User-provided object bounding box is a simple and popular interaction paradigm considered by many existing interactive image segmentation frameworks. However, these frameworks t...
Victor Lempitsky, Pushmeet Kohli, Carsten Rother, ...