Sciweavers

1036 search results - page 7 / 208
» A System for View-Dependent Animation
Sort
View
103
Voted
SIGGRAPH
1999
ACM
15 years 4 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
AIR
2006
147views more  AIR 2006»
14 years 11 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
TOG
2008
156views more  TOG 2008»
14 years 11 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
ISBI
2002
IEEE
16 years 11 days ago
Features of the NIH atlas small animal PET scanner and its use with a coaxial small animal volume CT scanner
ATLAS (Advanced Technology Laboratory Animal Scanner), a small animal PET scanner designed to image animals the size of rats and mice, is about to enter service on the NIH campus ...
Jürgen Seidel, Juan J. Vaquero, Javier Pascau...
HCI
2009
14 years 9 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann