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» A Video Game-Based Mobile Robot Simulation Environment
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83
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ICRA
2005
IEEE
152views Robotics» more  ICRA 2005»
15 years 3 months ago
An Incremental Harmonic Function-based Probabilistic Roadmap Approach to Robot Path Planning
— A new hybrid motion planning technique based on Harmonic Functions (HF) and Probabilistic Roadmaps (PRM) is presented. The proposed approach consists of incrementally building ...
Moslem Kazemi, Mehran Mehrandezh, Kamal K. Gupta
87
Voted
AE
2003
Springer
15 years 2 months ago
Evolving a Cooperative Transport Behavior for Two Simple Robots
This paper addresses the problem of cooperative transport of an object by a group of two simple autonomous mobile robots called s-bots. S-bots are able to establish physical connec...
Roderich Groß, Marco Dorigo
IROS
2006
IEEE
131views Robotics» more  IROS 2006»
15 years 3 months ago
Visual Homing Navigation With Two Landmarks: The Balanced Proportional Triangulation Method
— Current approaches to the visual homing for mobile robot navigation are generally inspired in insects’ behavior and based on the observed angular information of fixed points...
Jose Francisco Bonora, Domingo Gallardo
ICRA
2010
IEEE
101views Robotics» more  ICRA 2010»
14 years 8 months ago
Searching for objects: Combining multiple cues to object locations using a maximum entropy model
— In this paper, we consider the problem of how background knowledge about usual object arrangements can be utilized by a mobile robot to more efficiently find an object in an ...
Dominik Joho, Wolfram Burgard
AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...