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» A computationally efficient 3D shape rejection algorithm
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CGI
2004
IEEE
15 years 3 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich
CVPR
2009
IEEE
1561views Computer Vision» more  CVPR 2009»
16 years 6 months ago
SURFTrac: Efficient Tracking and Continuous Object Recognition using Local Feature Descriptors
We present an efficient algorithm for continuous image recognition and feature descriptor tracking in video which operates by reducing the search space of possible interest poin...
Duy-Nguyen Ta (Georgia Institute of Technology), W...
EDCC
2008
Springer
15 years 1 months ago
Targeted Distribution of Resource Allocation for Backup LSP Computation
Under the hypothesis of single failures in the network, some backup paths cannot be active at the same time because they protect against the failure of different components. Hence...
Mohand Yazid Saidi, Bernard Cousin, Jean-Louis Le ...
PR
2010
160views more  PR 2010»
14 years 9 months ago
Homeomorphic alignment of weighted trees
Motion capture, a currently active research area, needs estimation of the pose of the subject. For this purpose, we match the tree representation of the skeleton of the 3D shape t...
Benjamin Raynal, Michel Couprie, Venceslas Biri
SI3D
2012
ACM
13 years 6 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...