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ACMACE
2006
ACM
15 years 5 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2006
ACM
15 years 5 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
MM
2006
ACM
184views Multimedia» more  MM 2006»
15 years 5 months ago
Extraction of social context and application to personal multimedia exploration
Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...
Brett Adams, Dinh Q. Phung, Svetha Venkatesh
UIST
2006
ACM
15 years 5 months ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
SMI
2005
IEEE
15 years 5 months ago
Stochastic Microgeometry for Displacement Mapping
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....