Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Natural and friendly interface is critical for the development of service robots. Gesture-based interface offers a way to enable untrained users to interact with robots more easil...
This paper explores the experiment design to determine a human’s ability to discriminate the natural frequency of manually excited virtual dynamic systems. We use a one degree-o...
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...