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CHI
2006
ACM
16 years 2 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
ICPR
2008
IEEE
16 years 2 months ago
Recursive structure and motion estimation from noisy uncalibrated video sequences
This paper builds on a novel framework of hybrid matching constraints for estimation of structure and recovery of camera focal length and motion, combining the advantages of both ...
Anders Heyden, Du Q. Huynh
VISSYM
2004
15 years 3 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
IWINAC
2009
Springer
15 years 8 months ago
Optimised Particle Filter Approaches to Object Tracking in Video Sequences
In this paper, the ways of optimising a Particle Filter video tracking algorithm are investigated. The optimisation scheme discussed in this work is based on hybridising a Particle...
Artur Loza, Fanglin Wang, Miguel A. Patricio, Jes&...
DCC
2001
IEEE
16 years 1 months ago
A Posteriori Quantized Matching Pursuit
This paper studies quantization error in the context of Matching Pursuit coded streams and proposes a new coefficient quantization scheme taking benefit of the Matching Pursuit pr...
Pascal Frossard, Pierre Vandergheynst