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» A study in play, pleasure and interaction design
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CHI
2010
ACM
15 years 8 months ago
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone’s cam...
Chunyuan Liao, Qiong Liu, Bee Liew, Lynn Wilcox
CHI
2005
ACM
16 years 2 months ago
Fluid integration of rotation and translation
Previous research has shown that rotation and orientation of items plays three major roles during collaboration: comprehension, coordination and communication. Based on these role...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...
CHI
2010
ACM
15 years 8 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
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CHI
2006
ACM
16 years 2 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CHI
1997
ACM
15 years 6 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell