Sciweavers

1824 search results - page 96 / 365
» An Interactive 3D Environment for Computer Based Education
Sort
View
ISVC
2009
Springer
15 years 5 months ago
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction
The reconstruction of 3D objects from a point-cloud is based on sufficient separation of the points representing objects of interest from the points of other, unwanted objects. Thi...
David Sedlacek, Jiri Zara
106
Voted
AUIC
2000
IEEE
15 years 5 months ago
Programming without a Computer: A New Interface for Children under Eight
Electronic Blocks are a new programming interface, designed for children aged between three and eight years. The Electronic Blocks programming environment includes sensor blocks, ...
Peta Wyeth, Helen C. Purchase
135
Voted
SI3D
2005
ACM
15 years 6 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
PPSC
1993
15 years 2 months ago
An Interactive Visualization Environment for Financial Modeling on Heterogeneous Computing Systems
Financial modeling represents a promising industry application of high performance computing. In previous work, parallel stock option pricing models were developed for the Connect...
Gang Cheng, Kim Mills, Geoffrey Fox
108
Voted
SI3D
2010
ACM
15 years 7 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green