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» An Interactive Self-Replicator Implemented in Hardware
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125
Voted
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 6 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VISSYM
2004
15 years 3 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
FUNGAMES
2010
15 years 12 days ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
150
Voted
RT
2001
Springer
15 years 6 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
FPL
2004
Springer
144views Hardware» more  FPL 2004»
15 years 5 months ago
A Methodology for Energy Efficient FPGA Designs Using Malleable Algorithms
A recent trend towards integrating FPGAs with many heterogeneous components, such as memory systems, dedicated multipliers, etc., has made them an attractive option for implementin...
Jingzhao Ou, Viktor K. Prasanna