Sciweavers

12257 search results - page 2030 / 2452
» Analysis of Algorithms
Sort
View
ACMACE
2006
ACM
15 years 11 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
CSCW
2006
ACM
15 years 11 months ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
MSR
2006
ACM
15 years 11 months ago
Micro pattern evolution
When analyzing the evolution history of a software project, we wish to develop results that generalize across projects. One approach is to analyze design patterns, permitting char...
Sunghun Kim, Kai Pan, E. James Whitehead Jr.
164
Voted
PPOPP
2006
ACM
15 years 11 months ago
On-line automated performance diagnosis on thousands of processes
Performance analysis tools are critical for the effective use of large parallel computing resources, but existing tools have failed to address three problems that limit their scal...
Philip C. Roth, Barton P. Miller
SIGCOMM
2006
ACM
15 years 11 months ago
Beyond bloom filters: from approximate membership checks to approximate state machines
Many networking applications require fast state lookups in a concurrent state machine, which tracks the state of a large number of flows simultaneously. We consider the question ...
Flavio Bonomi, Michael Mitzenmacher, Rina Panigrah...
« Prev « First page 2030 / 2452 Last » Next »