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» Applying Virtual and Augmented Reality in Cultural Computing
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ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 7 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
ICPR
2006
IEEE
16 years 2 months ago
Superimposing 3D Virtual Objects using Markerless Tracking
This paper presents a novel methods to estimate the coordinates of a 3D object using the four vertices of a quadrangle and to track the markerless feature points. These methods ar...
Sang-Cheol Park, Sang-Woong Lee, Seong-Whan Lee
ACMACE
2006
ACM
15 years 7 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
APGV
2010
ACM
328views Visualization» more  APGV 2010»
15 years 3 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
DARE
2000
108views more  DARE 2000»
15 years 2 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld