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» Artificial Intelligence for Adaptive Computer Games
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MM
2004
ACM
165views Multimedia» more  MM 2004»
15 years 3 months ago
Minimal structures for stories
Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of eleme...
Nicolas Szilas, Jean-Hugues Réty
MONET
2011
14 years 19 days ago
Distributed Coalition Formation Games for Secure Wireless Transmission
Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. Whil...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
TSP
2010
14 years 4 months ago
Multichannel fast QR-decomposition algorithms: weight extraction method and its applications
Abstract--Multichannel fast QR decomposition RLS (MCFQRD-RLS) algorithms are well known for their good numerical properties and low computational complexity. The main limitation is...
Mobien Shoaib, Stefan Werner, José Antonio ...
ACMACE
2006
ACM
15 years 3 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ACL
2009
14 years 7 months ago
Learning to Tell Tales: A Data-driven Approach to Story Generation
Computational story telling has sparked great interest in artificial intelligence, partly because of its relevance to educational and gaming applications. Traditionally, story gen...
Neil McIntyre, Mirella Lapata