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» Augmented Reality Techniques in Games
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IUI
2004
ACM
15 years 7 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
CHI
2011
ACM
14 years 5 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
ACMACE
2006
ACM
15 years 8 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
WWW
2004
ACM
16 years 2 months ago
Event synchronization for interactive cyberdrama generation on the web: a distributed approach
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Stefano Ferretti, Marco Roccetti
BMVC
2010
14 years 12 months ago
Generalized Descriptor Compression for Storage and Matching
Smarter phones have made handheld computer vision a reality, but limited bandwidth, storage space and processing power prevent mobile phones from leveraging the full body of exist...
Matthew Johnson