Sciweavers

335 search results - page 45 / 67
» Bergson's Virtual Action
Sort
View
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 4 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
ICPR
2006
IEEE
15 years 10 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
NOSSDAV
2009
Springer
15 years 4 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
ACMACE
2006
ACM
15 years 3 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ICMI
2003
Springer
160views Biometrics» more  ICMI 2003»
15 years 2 months ago
Sensitivity to haptic-audio asynchrony
The natural role of sound in actions involving mechanical impact and vibration suggests the use of auditory display as an augmentation to virtual haptic interfaces. In order to bu...
Bernard D. Adelstein, Durand R. Begault, Mark R. A...