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153
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PG
1997
IEEE
15 years 10 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
Recent proliferation of camera phones, photo sharing and social network services has significantly changed how we process our photos. Instead of going through the traditional dow...
Chia-Kai Liang, Wei-Chao Chen, Natasha Gelfand
ICCV
2009
IEEE
1136views Computer Vision» more  ICCV 2009»
16 years 11 months ago
Robust Graph-Cut Scene Segmentation and Reconstruction for Free-Viewpoint Video of Complex Dynamic Scenes
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
155
Voted
SI3D
2010
ACM
16 years 1 months ago
Synthesis and editing of personalized stylistic human motion
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
Jianyuan Min, Huajun Liu, Jinxiang Chai
AFRIGRAPH
2009
ACM
16 years 20 days ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...