: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
Different approaches have been proposed over the years for automatically transforming High-Level-Languages (HLL) descriptions of applications into custom hardware implementations. ...
As energy-related costs have become a major economical factor for IT infrastructures and data-centers, companies and the research community are being challenged to find better an...