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NETGAMES
2003
ACM
15 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICCV
2009
IEEE
15 years 12 months ago
Complete Multi-View Reconstruction of Dynamic Scenes from Probabilistic Fusion of Narrow and Wide Baseline Stereo
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
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SIGSOFT
2007
ACM
15 years 10 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
SASP
2008
IEEE
183views Hardware» more  SASP 2008»
15 years 3 months ago
Application Acceleration with the Explicitly Parallel Operations System - the EPOS Processor
Different approaches have been proposed over the years for automatically transforming High-Level-Languages (HLL) descriptions of applications into custom hardware implementations. ...
Alexandros Papakonstantinou, Deming Chen, Wen-mei ...
EENERGY
2010
15 years 1 months ago
Towards energy-aware scheduling in data centers using machine learning
As energy-related costs have become a major economical factor for IT infrastructures and data-centers, companies and the research community are being challenged to find better an...
Josep Lluis Berral, Iñigo Goiri, Ramon Nou,...