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NETGAMES
2003
ACM
15 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
KDD
2009
ACM
164views Data Mining» more  KDD 2009»
15 years 10 months ago
Social influence analysis in large-scale networks
In large social networks, nodes (users, entities) are influenced by others for various reasons. For example, the colleagues have strong influence on one's work, while the fri...
Jie Tang, Jimeng Sun, Chi Wang, Zi Yang
GLOBECOM
2009
IEEE
15 years 1 months ago
Fast Admission Control for Short TCP Flows
—Over the last decade, numerous admission control schemes have been studied to allocate network resources. Although per-flow control schemes can provide guaranteed QoS, such sch...
Yingxin Jiang, Aaron Striegel
NTMS
2009
IEEE
15 years 4 months ago
Minimizing Cost of Scalable Distributed Least Squares Localization
—Wireless Sensor Networks (WSNs) have been of high interest during the past couple of years. One of the most important aspects of WSN research is location estimation. As a good s...
Ralf Behnke, Jakob Salzmann, Dirk Timmermann
MOBICOM
2009
ACM
15 years 4 months ago
Scheduling partition for order optimal capacity in large-scale wireless networks
The capacity scaling property specifies the changes in network throughput when network size increases and serves as an essential performance evaluation metric for large-scale wir...
Yi Xu, Wenye Wang