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» Challenges for Virtual Humans in Human Computing
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HAPTICS
2003
IEEE
15 years 9 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
EVOW
2011
Springer
14 years 7 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
ICPR
2004
IEEE
16 years 5 months ago
Parallelizing Motion Segmentation by Perceptual Organization of XYT
The front end of many motion analysis algorithms is usually a process that generates bounding boxes around each moving object, roughly segmenting the objects from the background. ...
Daniel Majchrzak, Sudeep Sarkar
CHIMIT
2007
ACM
15 years 8 months ago
Network-centricity: hindered by hierarchical anchors
Network-centricity is a concept under consideration as a useful paradigm for complex organizational operations, combining the strengths of bureaucracy with the innovative possibil...
Steve Abrams, Gloria Mark
CHI
2009
ACM
16 years 5 months ago
CoSense: enhancing sensemaking for collaborative web search
Making sense of the information found during an investigational Web search task can be daunting. With the recent emergence of tools to support collaborative Web search, the associ...
Sharoda A. Paul, Meredith Ringel Morris