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EGH
2011
Springer
14 years 2 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
TOG
2012
297views Communications» more  TOG 2012»
13 years 5 months ago
Adaptive manifolds for real-time high-dimensional filtering
We present a technique for performing high-dimensional filtering of images and videos in real time. Our approach produces high-quality results and accelerates filtering by compu...
Eduardo S. L. Gastal, Manuel M. Oliveira

Publication
700views
16 years 11 months ago
Optimal Approximations by Piecewise Smooth Functions and Associated Variational Problems - [ Mumford-Shah ]
"The purpose of this paper is to introduce and study the most basic properties of three new variational problems which are suggested by applications to computer vision. In com...
David Mumford and Jayant Shah
SIBGRAPI
2006
IEEE
15 years 9 months ago
Determining the branchings of 3D structures from respective 2D projections
This work describes a new framework for automatic extraction of 2D branching structures images obtained from 3D shapes, such as neurons and retinopathy images. The majority of met...
Jorge J. G. Leandro, Roberto M. Cesar, Luciano da ...
VISUALIZATION
2000
IEEE
15 years 7 months ago
Extracting regions of interest applying a local watershed transformation
In this paper, we present a new technique for extracting regions of interest (ROI) applying a local watershed transformation. The proposed strategy for computing catchment basins ...
Stanislav L. Stoev, Wolfgang Straßer
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