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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICAC
2009
IEEE
15 years 4 months ago
AdaptGuard: guarding adaptive systems from instability
In this paper, we design, implement and evaluate AdaptGuard, a software service for guarding adaptive systems, such as QoS-adaptive servers, from instability caused by software an...
Jin Heo, Tarek F. Abdelzaher
ASSETS
2006
ACM
15 years 3 months ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li
101
Voted
BC
2005
127views more  BC 2005»
14 years 9 months ago
Computational modeling and exploration of contour integration for visual saliency
Abstract Weproposeacomputationalmodelofcontourintegration for visual saliency. The model uses biologically plausible devices to simulate how the representations of elements aligned...
T. Nathan Mundhenk, Laurent Itti
EUROSYS
2006
ACM
15 years 6 months ago
URICA: Usage-awaRe Interactive Content Adaptation for mobile devices
Usage-awaRe Interactive Content Adaptation (URICA) is an automatic technique that adapts content for display on mobile devices based on usage semantics. URICA allows users who are...
Iqbal Mohomed, Jim Chengming Cai, Eyal de Lara