We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
In distributed object systems, remote method inattempts to abstract communication between di erent machines to the level of object method invocation. Link failure in such systems ...
When many flows are multiplexed on a non-saturated link, their volume changes over short timescales tend to cancel each other out, making the average change across flows close to ...
Fernando Silveira, Christophe Diot, Nina Taft, Ram...
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...