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CGF
2004
98views more  CGF 2004»
14 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
ISCAPDCS
2004
14 years 11 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller
CHI
2000
ACM
15 years 2 months ago
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements...
Albert T. Corbett, Holly J. Trask
VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 3 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
SI3D
2005
ACM
15 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...