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» Computer Vision for Interactive Computer Graphics
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135
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ICIAP
2005
ACM
15 years 8 months ago
Real-Time 3D Hand Shape Estimation Based on Inverse Kinematics and Physical Constraints
We are researching for real-time hand shape estimation, which we are going to apply to user interface and interactive applications. We have employed a computer vision approach, sin...
Ryuji Fujiki, Daisaku Arita, Rin-ichiro Taniguchi
104
Voted
NORDICHI
2004
ACM
15 years 7 months ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
HAPTICS
2003
IEEE
15 years 7 months ago
How Well Can We Encode Spatial Layout from Sparse Kinesthetic Contact?
We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
Roberta L. Klatzky, Susan J. Lederman
AVSS
2008
IEEE
15 years 4 months ago
Evaluation of Background Subtraction Algorithms with Post-Processing
Processing a video stream to segment foreground objects from the background is a critical first step in many computer vision applications. Background subtraction (BGS) is a common...
Donovan H. Parks, Sidney Fels
118
Voted
EAAI
2008
257views more  EAAI 2008»
15 years 2 months ago
Recognition of facial expressions using Gabor wavelets and learning vector quantization
Facial expression recognition has potential applications in different aspects of day-to-day life not yet realized due to absence of effective expression recognition techniques. Th...
Shishir Bashyal, Ganesh K. Venayagamoorthy