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» Computer graphics identification using genetic algorithm
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RT
2004
Springer
15 years 7 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
SI3D
2005
ACM
15 years 8 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
RT
2005
Springer
15 years 8 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...
SIGGRAPH
2010
ACM
15 years 7 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
TAL
2004
Springer
15 years 7 months ago
One Size Fits All? A Simple Technique to Perform Several NLP Tasks
Word fragments or n-grams have been widely used to perform different Natural Language Processing tasks such as information retrieval [1] [2], document categorization [3], automatic...
Daniel Gayo-Avello, Darío Álvarez Gu...