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» Computing Spatial Similarity by Games
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SI3D
2010
ACM
15 years 2 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
HT
2000
ACM
15 years 6 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
CIE
2004
Springer
15 years 1 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
ICCV
2009
IEEE
16 years 7 months ago
Scene Categorization from Low Definition Video
In this paper we present a new method for categorizing video sequences capturing different scene classes. This can be seen as a generalization of previous work on scene classific...
Paritosh Gupta, Sai Sankalp Arrabolu, Mathew Brown...
CVPR
2006
IEEE
16 years 4 months ago
Incremental learning of object detectors using a visual shape alphabet
We address the problem of multiclass object detection. Our aims are to enable models for new categories to benefit from the detectors built previously for other categories, and fo...
Andreas Opelt, Axel Pinz, Andrew Zisserman