A central problem in grounded language acquisition is learning the correspondences between a rich world state and a stream of text which references that world state. To deal with ...
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space. A technique is described for “s...