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ACL
2009
14 years 9 months ago
Learning Semantic Correspondences with Less Supervision
A central problem in grounded language acquisition is learning the correspondences between a rich world state and a stream of text which references that world state. To deal with ...
Percy Liang, Michael I. Jordan, Dan Klein
CHI
2011
ACM
14 years 2 months ago
From the lab to the world: lessons from extending a pointing technique for real-world use
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
Alex Jansen, Leah Findlater, Jacob O. Wobbrock
113
Voted
ACL
2010
14 years 9 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
SI3D
1992
ACM
15 years 3 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway
TABLETOP
2007
IEEE
15 years 5 months ago
Spilling: Expanding Hand held Interaction to Touch Table Displays
We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space. A technique is described for “s...
Dan R. Olsen Jr., Jeffrey Clement, Aaron Pace