Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Learning to play the guitar is difficult. We proposed a system that assists people learning to play the guitar using augmented reality. This system shows a learner how to correct...
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...