Sciweavers

77 search results - page 13 / 16
» Cross-channel mobile social software: an empirical study
Sort
View
CHI
2009
ACM
15 years 10 months ago
Cell phone software aiding name recall
Senior citizens often find it difficult to remember names. This paper describes a novel cell phone application that uses information about one's social network and the places...
Kent Fenwick, Michael Massimi, Ronald Baecker, San...
SOUPS
2010
ACM
15 years 1 months ago
On the impact of real-time feedback on users' behaviour in mobile location-sharing applications
Effective privacy management requires that mobile systems‟ users be able to make informed privacy decisions as their experience and knowledge of a system progresses. Prior work ...
Lukasz Jedrzejczyk, Blaine A. Price, Arosha K. Ban...
CORR
2008
Springer
152views Education» more  CORR 2008»
14 years 9 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
FUNGAMES
2010
14 years 8 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
SBMF
2009
Springer
184views Formal Methods» more  SBMF 2009»
15 years 4 months ago
Concolic Testing of the Multi-sector Read Operation for Flash Memory File System
In today’s information society, flash memory has become a virtually indispensable component, particularly for mobile devices. In order for mobile devices to operate successfully...
Moonzoo Kim, Yunho Kim