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113
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SI3D
2005
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Spherical blend skinning: a real-time deformation of articulated models
15 years 9 months ago
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Jirí Zára
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SI3D
2003
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Smoke and mirrors
15 years 9 months ago
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Sheldon Brown
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SI3D
2003
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Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster
15 years 9 months ago
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Jeffrey Jacobson
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SI3D
1997
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Motion editing with spacetime constraints
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Michael Gleicher
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ISMB
2004
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Computational Biology
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Reconstructing phylogeny by Quadratically Approximated Maximum Likelihood
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M. D. Woodhams, Michael D. Hendy
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