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» Deformation Modeling for Robust 3D Face Matching
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SI3D
2005
ACM
15 years 3 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
PCM
2004
Springer
87views Multimedia» more  PCM 2004»
15 years 3 months ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park
MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 3 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
FGR
2006
IEEE
122views Biometrics» more  FGR 2006»
15 years 4 months ago
Head and Facial Action Tracking: Comparison of Two Robust Approaches
In this work, we address a method that is able to track simultaneously 3D head movements and facial actions like lip and eyebrow movements in a video sequence. In a baseline frame...
Romain Hérault, Franck Davoine, Yves Grandv...
3DIM
2007
IEEE
15 years 4 months ago
Deformable Registration of Textured Range Images by Using Texture and Shape Features
This paper describes a method to align textured range images of deforming objects. The proposed procedure aligns deformable 3D models by matching both texture and shape features. ...
Ryusuke Sagawa, Nanaho Osawa, Yasushi Yagi