Today, mobile smartphones are expected to be able to run the same complex, memory-intensive applications that were originally designed and coded for general-purpose processors. Ho...
System-on-chip communication architectures have a significant impact on the performance and power consumption of modern multiprocessor system-on-chips (MPSoCs). However, customiza...
Sudeep Pasricha, Young-Hwan Park, Fadi J. Kurdahi,...
We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
In the Sesame framework, we develop a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes se...