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CGF
2011
14 years 9 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
ICCV
2009
IEEE
16 years 11 months ago
Reconstructing Building Interiors from Images
This paper proposes a fully automated 3D reconstruction and visualization system for architectural scenes (interiors and exteriors). The reconstruction of indoor environments fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
ICSE
2009
IEEE-ACM
16 years 7 months ago
FlexSync: An aspect-oriented approach to Java synchronization
Designers of concurrent programs are faced with many choices of synchronization mechanisms, among which clear functional trade-offs exist. Making synchronization customizable is h...
Charles Zhang
IPPS
2007
IEEE
16 years 14 days ago
Packet Loss Burstiness: Measurements and Implications for Distributed Applications
Many modern massively distributed systems deploy thousands of nodes to cooperate on a computation task. Network congestions occur in these systems. Most applications rely on conge...
David X. Wei, Pei Cao, Steven H. Low
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
16 years 6 days ago
Ermdclime: Enabling Real-time Multimedia Discussion for Collaborative Learning in Mobile Environment
With the aid of mobile technology, it’s possible to carry out collaborative learning (CL) in any places at any time. And the most essential and effective way to achieve this goa...
Xin Xiao, Yuanchun Shi, Nan Zhang