In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
This paper proposes a fully automated 3D reconstruction
and visualization system for architectural scenes (interiors
and exteriors). The reconstruction of indoor environments
fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
Designers of concurrent programs are faced with many choices of synchronization mechanisms, among which clear functional trade-offs exist. Making synchronization customizable is h...
Many modern massively distributed systems deploy thousands of nodes to cooperate on a computation task. Network congestions occur in these systems. Most applications rely on conge...
With the aid of mobile technology, it’s possible to carry out collaborative learning (CL) in any places at any time. And the most essential and effective way to achieve this goa...