The evaluation of eLearning success is an indispensable business requirement of education programs: the easy registration of `visits' to eLearning websites is, however, not s...
This research describes a probabilistic approach for developing predictive models of how students learn problem-solving skills in general qualitative chemistry. The goal is to use ...
Ron Stevens, Amy Soller, Melanie Cooper, Marcia Sp...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with art...
Edward Tse, Chia Shen, Saul Greenberg, Clifton For...