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NETGAMES
2003
ACM
15 years 6 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
102
Voted
BMCBI
2005
107views more  BMCBI 2005»
15 years 19 days ago
ProbeMaker: an extensible framework for design of sets of oligonucleotide probes
Background: Procedures for genetic analyses based on oligonucleotide probes are powerful tools that can allow highly parallel investigations of genetic material. Such procedures r...
Johan Stenberg, Mats Nilsson, Ulf Landegren
104
Voted
DATE
2008
IEEE
163views Hardware» more  DATE 2008»
15 years 7 months ago
Design flow for embedded FPGAs based on a flexible architecture template
Modern digital signal processing applications have an increasing demand for computational power while needing to preserve low power dissipation and high flexibility. For many appl...
B. Neumann, Thorsten von Sydow, Holger Blume, Tobi...
121
Voted
PCRCW
1997
Springer
15 years 4 months ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
130
Voted
ACMACE
2006
ACM
15 years 6 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr