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ICPR
2006
IEEE
15 years 11 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
MLMTA
2003
14 years 11 months ago
Using a Two-Layered Case-Based Reasoning for Prediction in Soccer Coach
Abstract— The prediction of the future states in MultiAgent Systems has been a challenging problem since the begining of MAS. Robotic soccer is a MAS environment in which the pre...
Mazda Ahmadi, Abolfazl Keighobadi Lamjiri, Mayssam...
ATAL
2010
Springer
14 years 11 months ago
Linear options
Learning, planning, and representing knowledge in large state t multiple levels of temporal abstraction are key, long-standing challenges for building flexible autonomous agents. ...
Jonathan Sorg, Satinder P. Singh
CEC
2009
IEEE
15 years 4 months ago
What is situated evolution?
—In this paper we discuss the notion of situated evolution. Our treatment includes positioning situated evolution on the map of evolutionary processes in terms of time- and space...
Martijn C. Schut, Evert Haasdijk, A. E. Eiben
ICRA
2003
IEEE
165views Robotics» more  ICRA 2003»
15 years 3 months ago
Multi-robot task-allocation through vacancy chains
Existing task allocation algorithms generally do not consider the effects of task interaction, such as interference, but instead assume that tasks are independent. That assumptio...
Torbjørn S. Dahl, Maja J. Mataric, Gaurav S...