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» Efficient Generation of Object Hierarchies from 3D Scenes
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ICCV
2009
IEEE
1052views Computer Vision» more  ICCV 2009»
16 years 2 months ago
A direct approach for efficiently tracking with 3D Morphable Models
We present an efficient algorithm for fitting a morphable model to an image sequence. It is built on a projective geometry formulation of perspective projection, which results in a...
Enrique Muñoz, José M. Buenaposada, Luis Baumela
ACSC
2010
IEEE
14 years 5 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
ICVGIP
2008
14 years 11 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
CVPR
2005
IEEE
16 years 1 days ago
Discriminative Learning of Markov Random Fields for Segmentation of 3D Scan Data
We address the problem of segmenting 3D scan data into objects or object classes. Our segmentation framework is based on a subclass of Markov Random Fields (MRFs) which support ef...
Dragomir Anguelov, Benjamin Taskar, Vassil Chatalb...
SMILE
1998
Springer
15 years 2 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...