The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
This paper considers nonlinear modeling based on a limited amount of experimental data and a simulator built from prior knowledge. The problem of how to best incorporate the data ...
The classical probabilistic models attempt to capture the Ad hoc information retrieval problem within a rigorous probabilistic framework. It has long been recognized that the prim...
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
We present a new active vision technique called zoom tracking. Zoom tracking is the continuous adjustment of a camera's focal length in order to keep a constant-sized image of...