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» Exploring the multiple-GPU design space
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IPPS
2007
IEEE
15 years 10 months ago
Towards Optimal Multi-level Tiling for Stencil Computations
Stencil computations form the performance-critical core of many applications. Tiling and parallelization are two important optimizations to speed up stencil computations. Many til...
Lakshminarayanan Renganarayanan, Manjukumar Harthi...
CHI
1999
ACM
15 years 8 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 5 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
TEI
2009
ACM
151views Hardware» more  TEI 2009»
15 years 11 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
FPGA
2009
ACM
154views FPGA» more  FPGA 2009»
15 years 11 months ago
Synthesis of reconfigurable high-performance multicore systems
Reconfigurable high-performance computing systems (RHPC) have been attracting more and more attention over the past few years. RHPC systems are a promising solution for accelerati...
Jason Cong, Karthik Gururaj, Guoling Han