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» Extensive Games as Process Models
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114
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MM
2005
ACM
118views Multimedia» more  MM 2005»
15 years 6 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 5 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 6 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
135
Voted
MIDDLEWARE
2010
Springer
14 years 11 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
101
Voted
QOSA
2007
Springer
15 years 6 months ago
Extending the Capabilities of Component Models for Embedded Systems
Component-based development helps to improve the modularity and reusability of embedded systems. Component models devised for embedded systems are typically restricted due to the l...
Ihor Kuz, Yan Liu