We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
The class of finite Sturmian words consists of words having particularly simple compressed representation, which is a generalization of the Fibonacci recurrence for Fibonacci word...
Kernel regression techniques such as Relevance Vector Machine (RVM) regression, Support Vector Regression and Gaussian processes are widely used for solving many computer vision p...
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...