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AIIDE
2008
15 years 3 days ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
FGCN
2008
IEEE
155views Communications» more  FGCN 2008»
14 years 11 months ago
Modeling the Marginal Distribution of Gene Expression with Mixture Models
We report the results of fitting mixture models to the distribution of expression values for individual genes over a broad range of normal tissues, which we call the marginal expr...
Edward Wijaya, Hajime Harada, Paul Horton
FLAIRS
2006
14 years 11 months ago
Improving Modularity in Genetic Programming Using Graph-Based Data Mining
We propose to improve the efficiency of genetic programming, a method to automatically evolve computer programs. We use graph-based data mining to identify common aspects of highl...
Istvan Jonyer, Akiko Himes
PAMI
2000
142views more  PAMI 2000»
14 years 9 months ago
Evolutionary Pursuit and Its Application to Face Recognition
Abstract-- This paper introduces Evolutionary Pursuit (EP) as a novel and adaptive representation method for image encoding and classification. In analogy to projection pursuit met...
Chengjun Liu, Harry Wechsler
RE
2004
Springer
15 years 3 months ago
A Context-Driven Use Case Creation Process for Specifying Automotive Driver Assistance Systems
Current use case guidelines typically recommend a goal-driven process for use case creation and, in many cases, this approach indeed works sufficiently well. Yet, in our experienc...
Hannes Omasreiter, Eduard Metzker