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» Game Theory Using Genetic Algorithms
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GECCO
2005
Springer
110views Optimization» more  GECCO 2005»
15 years 10 months ago
Towards identifying populations that increase the likelihood of success in genetic programming
This paper presents a comprehensive, multivariate account of how initial population material is used over the course of a genetic programming run as while various factors influenc...
Jason M. Daida
ALDT
2009
Springer
155views Algorithms» more  ALDT 2009»
15 years 11 months ago
Insuring Risk-Averse Agents
Abstract. In this paper we explicitly model risk aversion in multiagent interactions. We propose an insurance mechanism that be can used by risk-averse agents to mitigate against r...
Greg Hines, Kate Larson
HRI
2009
ACM
15 years 11 months ago
Creating and using matrix representations of social interaction
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...
Alan R. Wagner
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
15 years 10 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
IPPS
2007
IEEE
15 years 11 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad