Sciweavers

894 search results - page 52 / 179
» Game Theory with Costly Computation
Sort
View
ACMDIS
2008
ACM
15 years 3 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
FOCS
2009
IEEE
15 years 8 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
101
Voted
NETGAMES
2006
ACM
15 years 7 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
CDC
2009
IEEE
165views Control Systems» more  CDC 2009»
15 years 6 months ago
Achieving symmetric Pareto Nash equilibria using biased replicator dynamics
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Kiran Somasundaram, John S. Baras
115
Voted
SIGECOM
2009
ACM
102views ECommerce» more  SIGECOM 2009»
15 years 8 months ago
On the price of mediation
We study the relationship between the social cost of correlated equilibria and the social cost of Nash equilibria. In contrast to previous work focusing on the possible benefits ...
Milan Bradonjic, Gunes Ercal-Ozkaya, Adam Meyerson...