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» Games and Definability for System F
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CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
79
Voted
AIED
2007
Springer
15 years 4 months ago
Affect and Usage Choices in Simulation Problem-Solving Environments
We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Withi...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
FFA
2008
75views more  FFA 2008»
14 years 10 months ago
Syntactical and automatic properties of sets of polynomials over finite fields
Syntactical properties of representations of integers in various number systems are well-known and have been extensively studied. In this paper, we transpose the notion of recogniz...
Michel Rigo
79
Voted
ATAL
2007
Springer
15 years 4 months ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
PODC
2009
ACM
15 years 10 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...