Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Product Distribution (PD) theory is a new framework for controlling Multi-Agent Systems (MAS’s). First we review one motivation of PD theory, as the information-theoretic extens...
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...