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IJIGS
2002
63views more  IJIGS 2002»
15 years 4 months ago
Generating Dynamic Storylines Through Characters' Interactions
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
IJON
2002
71views more  IJON 2002»
15 years 4 months ago
Generation of the respiratory rhythm: state-dependency and switching
Two alternative concepts have been o ered to explain the neural mechanisms responsible for the generation of the respiratory motor pattern in the brainstem: a network paradigm and...
Ilya A. Rybak, Julian F. R. Paton, R. F. Rogers, W...
MOC
2002
101views more  MOC 2002»
15 years 4 months ago
Proving the deterministic period breaking of linear congruential generators using two tile quasicrystals
We describe the design of a family of aperiodic PRNGs (APRNGs). We show how a one-dimensional two tile cut and project quasicrystal (2TQC) used in conjunction with LCGs in an APRNG...
Louis-Sebastien Guimond, Jiri Patera
MOC
1998
83views more  MOC 1998»
15 years 4 months ago
A sweep-plane algorithm for generating random tuples in simple polytopes
Abstract. A sweep-plane algorithm of Lawrence for convex polytope computation is adapted to generate random tuples on simple polytopes. In our method an affine hyperplane is swept ...
Josef Leydold, Wolfgang Hörmann
ACL
2010
15 years 2 months ago
Wrapping up a Summary: From Representation to Generation
The main focus of this work is to investigate robust ways for generating summaries from summary representations without recurring to simple sentence extraction and aiming at more ...
Josef Steinberger, Marco Turchi, Mijail Alexandrov...